iSQI CPUX-F UXQB Certified Professional for Usability and User Experience – Foundation Level Online Training
iSQI CPUX-F Online Training
The questions for CPUX-F were last updated at Jul 17,2025.
- Exam Code: CPUX-F
- Exam Name: UXQB Certified Professional for Usability and User Experience - Foundation Level
- Certification Provider: iSQI
- Latest update: Jul 17,2025
A low-fidelity prototype is:
- A . A low-cost, simple illustration of a design or concept used to gather feedback from users and other stakeholders during the early stages of design.
- B . A software prototype of the user interface to the interactive system that is being designed. A high-fidelity prototype more closely resembles the finished interactive system.
- C . a conveyed idea in the form of mental images.
A low-fidelity prototype is:
- A . A low-cost, simple illustration of a design or concept used to gather feedback from users and other stakeholders during the early stages of design.
- B . A software prototype of the user interface to the interactive system that is being designed. A high-fidelity prototype more closely resembles the finished interactive system.
- C . a conveyed idea in the form of mental images.
A low-fidelity prototype is:
- A . A low-cost, simple illustration of a design or concept used to gather feedback from users and other stakeholders during the early stages of design.
- B . A software prototype of the user interface to the interactive system that is being designed. A high-fidelity prototype more closely resembles the finished interactive system.
- C . a conveyed idea in the form of mental images.
A low-fidelity prototype is:
- A . A low-cost, simple illustration of a design or concept used to gather feedback from users and other stakeholders during the early stages of design.
- B . A software prototype of the user interface to the interactive system that is being designed. A high-fidelity prototype more closely resembles the finished interactive system.
- C . a conveyed idea in the form of mental images.
A low-fidelity prototype is:
- A . A low-cost, simple illustration of a design or concept used to gather feedback from users and other stakeholders during the early stages of design.
- B . A software prototype of the user interface to the interactive system that is being designed. A high-fidelity prototype more closely resembles the finished interactive system.
- C . a conveyed idea in the form of mental images.
A low-fidelity prototype is:
- A . A low-cost, simple illustration of a design or concept used to gather feedback from users and other stakeholders during the early stages of design.
- B . A software prototype of the user interface to the interactive system that is being designed. A high-fidelity prototype more closely resembles the finished interactive system.
- C . a conveyed idea in the form of mental images.
Design solution meets user requirements
- A . 1. 3. 2. 6. 5. 4. 7 or repeat
- B . 6. 3. 2. 1. 5. 4. 7 or repeat
- C . 6. 2. 3. 1. 5. 4. 7 or repeat
- D . 6. 3. 2. 1. 4. 5. 7 or repeat
- E . 6. 3. 2. 5. 4. 7. 2 or repeat
- F . 6. 3.2.4.5. 1.7 or repeat
The stage EARLY DESIGN involves converting user needs and user requirements into – choose three:
- A . Use scenarios
- B . Storyboards
- C . User journey maps
- D . Low-fidelity prototype
- E . Style guide
- F . Wireframe
Choose three correct statements on the definition of a user survey.
- A . User surveys should be used to evaluate risk assessments and the general risk tolerance of users
- B . A usability evaluation where users are asked about information for usage in establishing personas
- C . A usability evaluation where users are asked to report subjective data into a questionnaire based on their experience of using an interactive system.
- D . User surveys can be used to evaluate users’ satisfaction with an interactive system and to gather information on the context of use.
- E . User surveys are not important in the human-centred design
- F . User surveys should be developed in accordance with the human-centred design
Which three of the following deliverables are created during the activity "Understand and specify the context of use"?
- A . User needs
- B . Description of the context of use
- C . Personas
- D . As-is scenarios
- E . User requirements
- F . Low-fidelity prototype